Last Light
Last Light is a 2D side-scrolling survival strategy game set in a dark underground laboratory overrun by mutants. Your goal is simple and brutal: fight your way up through seven floors and escape alive.

What Is Last Light?
The catch is that survival runs on resources β limited coins, limited electricity and limited ammunition β so every choice about lights, doors and defenses matters as much as your aim.
Last Light Game Features
Explore by day, then defend the lab against midnight mutant waves.
Balance lighting, security and elevator power or trigger breaches.
Keycards unlock the route up through the overrun laboratory.
Fortify chokepoints with turrets, walls and shoved vending machines.
Weapon mastery carries across runs, making each escape easier.
Easy, Normal and Hard change how unforgiving the grid can be.
How to Play Last Light
Pick Easy for your first escape and treat it as a lesson in the power grid. Explore thoroughly during the day β color-coded keycards in research desks open new floors, and question-mark icons mark items worth checking. Keep the three facility bars balanced instead of maxing one, because low security or a dead elevator can end a run instantly. Place turrets at narrow hallway chokepoints before midnight and drag vending machines into doorways as barricades. Spend early coins on weapon damage, save ammo for crowds, and never run the generator at night unless the room is clear.
Why Last Light Is Popular
Last Light stands out because it rewards planning as much as shooting. During the day you explore rooms, collect keycards and spend coins on upgrades; at midnight, mutant waves test everything you built. Electricity powers doors, lights and elevators, and overloading the grid triggers alarms and breaches, so Last Light becomes a tense balancing act. Weapon progress carries between attempts, which turns every failed escape into a slightly stronger next run.
Last Light FAQs
Survive the laboratory, manage your resources and fight your way to the surface exit.
The power grid overloaded β reset the basement switches quickly or keep electricity use balanced.
Yes, weapon proficiency and combat progress carry over, so every attempt starts stronger.
Let doors and turrets hold waves, group mutants behind barricades, and shoot only when needed.
Easy first β it teaches the grid and the map before Normal or Hard demand real planning.
Weapon damage and character stats early, then defenses once the midnight waves get heavier.